Glossary
Glossary Affordance

Affordance

Also known as: affordances, signifier, signifiers
UXDesign

Definition

A property of an object that suggests how it can be used: a button looks pressable, a handle looks pullable

James J. Gibson coined the term in ecological psychology (1977). Don Norman brought it to design in The Design of Everyday Things (1988), and later added signifiers: the perceivable cues that communicate an affordance. On screens, the signifier does most of the work: an underline, a shadow, a cursor change, or a focus ring.

Design System

When a control does something its appearance does not suggest, the signifier is missing. A microinteraction confirms the action after the fact.

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